tag:blogger.com,1999:blog-6093379.post115358539561157309..comments2023-11-02T15:47:29.001+00:00Comments on particleblog: .gameTadhghttp://www.blogger.com/profile/14763670950211297013noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6093379.post-1153725091080745642006-07-24T07:11:00.000+00:002006-07-24T07:11:00.000+00:00Do you think that the market for Flatliners on DVD...Do you think that the market for Flatliners on DVD is anything other than small? If so, then where's the sense in doing the conversion and printing the discs? Because thought it may be a small market, it's a profitable one.<BR/><BR/>A good example of the retro market is the brisk trade that budget-label PC titles do, even almost a decade after their release. Somebody's out there who'll still buy Theme Park, for instance, or Grim Fandango, or X-Wing. The market is there. It's the means to market which is not for the majority of console games. <BR/><BR/>The question, though, is not so much about the past, its about the future. What steps can be taken NOW to ensure that, say, Resident Evil 5 will still be playable in 10 years time. Thinking forward, some of the modern games are going to be such big-budget affairs that the studios involved would have to be insane not to be thinking that way. How do we create value for our products in the long term, because Lord alone knows that the short term isn't up to much any more. If we can build that all-important second revenue stream after the initial release, then that is a good thing.Tadhghttps://www.blogger.com/profile/14763670950211297013noreply@blogger.comtag:blogger.com,1999:blog-6093379.post-1153692943657049632006-07-23T22:15:00.000+00:002006-07-23T22:15:00.000+00:00I think we're all on the same page here. Essential...I think we're all on the same page here. Essentially, what I'm describing is a system whereby .games are ready-made tyo be ported into any system, pre-emulated if you like. The focus is on making sure that today's games have legs.<BR/><BR/>gman, there is a market for older games. It's not a hit market, it's a Long Tail market.Tadhghttps://www.blogger.com/profile/14763670950211297013noreply@blogger.comtag:blogger.com,1999:blog-6093379.post-1153590871783366192006-07-22T17:54:00.000+00:002006-07-22T17:54:00.000+00:00Unlike machines that deal with physical media (DVD...Unlike machines that deal with physical media (DVD players, CD players), computers have the magical property of being able to emulate any other computer, given sufficient oomph. Sitting here on my couch with my laptop, I can play through a few levels of Shinobi using MAME, or pull up Chrono Trigger on SNES9x, or play my own Apple IIgs games with KEGS.<BR/><BR/>Software (including console games) will never become inaccessible as long as (a) a description of their host machine is available, and (b) their external resources (operating systems, data on the network) are available. (b) might be tough, but ensuring (a) is completely reasonable.<BR/><BR/>I think that your .game should not be a software format, but a formal description of the <I>platform</I> that the game depends on. If it is possible to automatically generate an emulator from a .game machine description, and the emulator-generating program is always updated for the latest hardware, then your games will be immortal. Given that oomph increases exponentially, games should become playable in emulation only a few years after their dedicated hardware becomes obsolete.<BR/><BR/>Providing this machine description would be the responsibility of the <I>hardware manufacturer</I>. The game companies would just happily continue churning out games.Anonymousnoreply@blogger.com